This is one such article.
Topic? "Entertainment as a Service".
DING!
It's not a product. Something to mass produce and have consumed.
It's not a product. Something to mass produce and have consumed.
It's a service - something you do for your (pro/con)sumer.
What really struck me was the following point -
Pirates are ahead not just on price, but on service
Pirates offer the best service. Cost isn't an issue, it's the fact you can download it at your pleasure, without ads and without waiting for it to come to your doorstep.
Pirates provide the ultimate service - content.
Strip away payment, ads, dealing with Harvey Norman, annoying sales staff, and you simply have the product.
At the end of the day it comes down to service is a tool for value creation.
Time to look at the sales of Team Fortress 2 to see the impact of the updates on revenue. Holy s#!%. The sales spike by huge amounts everytime there's a sale or major update. Steam sales went up 106% after a free update. Player minutes went up by 105%. Gifting has thrown a 71% sales increase. Surprisingly, sales from retail stores also went up by 28%. Finally, it saw 75% increase in new users. Knock knock. Who's there? Steam. Steam who? Steam is so successful it hurts.
Bam.